
WFP
Resume
Year
2025
Client
WFP
Project
Family Food Quest
Categories
Social Behaviour Change Game Design Learning Experience Design
Credits
17 Triggers (Behaviour Change Lab) Dorothée Etienne (Project Lead) Chanmonyroth Hun (Design Researcher) Tinzi Fonteyne (Creative Lead & Art Direction) Madavid Khim (Graphic Design)
A game-based behaviour change programme helping Indigenous and low-literacy families build healthier eating habits through play, storytelling and shared family experiences.
Input
How can nutrition education become engaging enough for families to return month after month? The challenge was to increase fruit and vegetable consumption, encourage shared household responsibilities, and make healthy eating feel achievable for Indigenous Bunong and Khmer families with varying literacy levels.
Output
We designed Family Food Quest, a six-month learning journey combining large-scale games, storytelling, home challenges, and visual learning tools. The programme transformed nutrition education into an experience families could play, practice, and share together, making healthy habits more memorable, accessible and culturally relevant.


Project Impact
WFP Cambodia







